Debuff của eli clark có giới hạn bao nhiêu năm 2024

Eli Clark is a Seer possessing the Great Eye, and this mysterious ability is obviously related to his trusted owl who accompanies him.

Eli Clark, also known as the Seer and formerly the Fortune Teller, is an Assist-Type and Difficulty 1.5 Survivor available for purchase after completion of the prologue. He is one of 43 playable Survivors added to Identity V.

Poor Brooke Rose; that is why we do not encourage breaking an oath, let alone breaking it with your own "hands".

—Eli Clark (Seer's Birthday 2019)

Appearance

Eli is a tall, well-built doll with fair skin, short, brown scruffy hair, thin brown eyebrows, black button eyes cross-stitched with grey thread, and tear-like scars scoring his eyes, which connect over the bridge of his nose in the shape of a W.

He wears a long, ankle-length black robe, a matching hood drawn over his head, a leather belt with two satchels attached to it, faded leather gloves, and pointed black shoes. His entire face, except for the tips of his scars, the tip of his nose, and his mouth, is obscured by a black blindfold with a grey Ouroboros symbol. A tear is visible in his left forearm, showing cotton stuffing. A small, grey screech owl with a left, dull blue button eye, a missing right eye, and a light grey Ouroboros symbol burned into its forehead perches on his right shoulder.

Gameplay

The Seer is an assist-type Survivor who is able to send his owl to protect either himself or his teammates, taking a single hit of the Hunter's of any kind while it is active. He obtains more uses of his owl's protection the more he has close and direct line-of-sight of the Hunter. However, the more hits his owl takes, the slower he vaults, with a decrease of 10%.

External Traits

Below is a list of Seer's intrinsic traits. For more in-depth information, please check the individual pages.

External Traits Trait Description

Debuff của eli clark có giới hạn bao nhiêu năm 2024
Owl

Count (Initial/Max): 1/5 Cooldown: 20 second(s)

Observes other Survivors and blocks incoming damage. Continuously staring at the Hunter will grant additional item stacks.

The Seer is accompanied by his trusted Owl. When the match begins, the Owl will patrol the map and mark the position of all teammates. When the Owl returns, the Seer can order his Owl to follow a teammate's scent, finding them and getting their vision. The Owl can be ordered to offer protection to teammates and block damage from most Hunter attacks for a period of time at critical moments. When the Owl blocks the Hunter's attack for a teammate, the Hunter's attack recovery speed increases by 30% for that attack. When multiple Seers are in a match, the sounds of their Owls make it difficult for them to concentrate. When there are 1/2/3 or more Seer(s) in play, their Owl's damage-blocking duration is reduced to 8/6/4 seconds. If the Seer or his Owl continues to observe the Hunter, they will gain additional protection attempts. The Seer cannot use the Owl to observe while in the Last Effort status.

Debuff của eli clark có giới hạn bao nhiêu năm 2024
Prophesy The Seer's potent ability to anticipate the future enables him to see the hunter's position for 5 seconds after spotting them.
Debuff của eli clark có giới hạn bao nhiêu năm 2024
Great Eye The Seer can see the Hunter's position for 5 seconds when the match begins.
Debuff của eli clark có giới hạn bao nhiêu năm 2024
Taxing Whenever the Seer's owl blocks damage for himself or a teammate, the speed at which the Seer vaults obstacles is decreased by 10%.

Abilities in Other Game Modes

Seer Ability Changes in Other Game Modes Modes Change Duo Hunters No change Blackjack There will be no initial Owl, but the speed of accumulating rage is greatly increased to 8%/second, that is, you can get a Owl in 12.5 seconds. Taxing stacks will reset to 0 after every round, and teammates cannot be viewed at the start of each round. Tarot Normal The Owls storage is reduced to 2. The charging duration for the owl is increased by 20 seconds upon obtaining 3 owls. Crystal Ball Mode The Owl's observation time is reduced to 15 seconds and grants immunity to skills that deal less damage than normal attacks. After having 3 owls, the charging duration for the owl is increased by 20 seconds.

Tips

Please press "Expand" to see tips about playing as and against this Survivor.

As Seer

  • Seer can provide a powerful assistance to decoders such as Mechanic or The Mind's Eye as decoders often struggle at kiting due to lack of kiting abilities or the negative trait affecting kiting ability.
  • Seer is also a powerful survivor to assist rescuers like Mercenary or Coordinator with a successful rescue. This is especially powerful if the hunter excels at chair guarding even if that hunter is Seer's counter play.
    • If the hunter is Seer's counter play such as Guard 26, send the owl to the rescued survivor. If Seer counters them such as Violinist, send the owl to the rescuer. If not countered by or counters Seer at all such as Photographer, either way works.
  • Seer takes a long time to accumulate an owl from looking at the hunter. Try to look at the hunter all the time to accumulate owl as every second counts.
    • However don't be too greedy with owls. You may ended up running into walls or obstacles and give the hunter free hit. Remember parts of the maps or swiftly turning the camera to the front and back to avoid this from happening.
  • Remember that Seer's owl cannot prevent damage from some sort such as Wax Artist's wax burn damage, Photographer's camera and real world collision and the wall destruction damage in The Red Church map.
    • However with Wax Artist, you may still want to use the owl as Wax Artist can swiftly double hit you with the burn damage and the regular attack.
  • Seer mainly counters double hitting hunters and/or fast-chasing hunters such as Naiad, "Undead", Evil Reptilian etc. This is due to the owl meant for protecting any source of damage. Chasing Seer when he has an owl will only create more distance.
    • On the same condition, if Seer doesn't have an owl, Seer may struggle to obtain an owl as he is now forced to create more distance without an owl.
      • Because of this, it is situational whether who counters who if the hunter is fast-chasing hunter with the exception of if the hunter also excels at chair guarding.
  • In Tarot Mode, Seer makes up an excellent Squire as he is likely to be around the opponent Knight all the time, allowing to obtain a lot of owls.
    • However if the hunter has very high focus on catching up survivors, Seer may be countered by this instead as either he won't be able to catch up Knight and King or Seer won't be able to send the owls to the King fast enough.
      • Have someone who can be around King all the time such as Batter or Toy Merchant to conpensate this.
  • After protecting survivors multiple times with the owl, avoid being pursued especially when you run out of owls as you'll vault obstacles at an incredibly slow speed. It can be even slower than Mechanic and The Mind's Eye.
  • Avoid having multiple Seers within a single match. The penalty that comes with it heavily hinders Seer's power.
    • However you can use this tactic in Tarot Mode to hinder the opponent Seer's power but take note that your Seer's power will be hindered as well.
  • It is not recommended to have Tide Turner persona as Seer fits better for assisting while decoding than going in for rescue.
    • This is also for avoiding being pursued.
    • Instead, bring Broken Windows persona to compensate the obstacle vaulting speed debuff.
    • However bringing one can give Seer an opportunity for game changing if he has an owl.

Against Seer

  • Seer is weak against low damage attacks those don't trigger attack cooldown such as Guard 26 and Sculptor as this will make the owl usage not worth the 10% obstacles vaulting speed debuff.
    • This is not the case in Crystal Ball Tarot Mode as Seer in that mode gains a buff that any amount of damage below full hit damage won't affect the owl.
  • In Tarot Mode, hunters like Naiad and The Breaking Wheel are proven to be powerful not just for countering Seer, but also overall in Tarot Mode.
    • However there may be another Squire picking the counter play of the hunter instead.
    • Hunters like The Breaking Wheel heavily relies on player's skill to actually be powerful. Make sure that you can handle the difficulty of the hunter's abilities before going with a difficult hunter.
  • Try to catch Seer up as fast as you can. Seer may not be able to accumulate an owl fast enough to protect himself.
    • This is still important if he already has an owl as this forces him to use one, not having more or have less for protecting other survivors.
  • It is recommended to bring the Berserker persona to remedy the attack cooldown when you attack the owl while guarding the chair.
    • This is specially important if your hunter has lengthy attack cooldown time or doesn't have any ability to deal damage without trigger attack cooldown like "Nightmare" and Photographer.
  • Seer's owl can be the great game changer in late game as Detention persona cannot penetrate the owl at all. Make sure that Seer doesn't have any owl left in late game.
    • If you have to hunt Seer in late game, use the 3rd tactic.

Character Statistics

Press "Expand" to see the character's statistics.

Movements

  • Running Speed: 3.8 m/s
  • Walking Speed: 2.11 m/s
  • Crouch Walking Speed: 1.14 m/s
  • Crawling Speed: 0.44 m/s Decoding
  • Duration of decoding Cipher Machines: 81.0 sec
  • Regressed decoding progress from electric shock: 1.0%
  • Duration of inability to decode from electric shock: 2.0 sec
  • Time spent opening Exit Gate: 18.0 sec Interactions
  • Time spent dropping pallets: 0.73 sec
  • Time spent vaulting over pallets at high speed: 1.17 sec
  • Time spent vaulting over pallets at medium speed: 1.63 sec
  • Time spent vaulting over pallets at low speed: 2.07 sec
  • Time spent vaulting over windows at high speed: 0.87 sec
  • Time spent vaulting over windows at low speed: 1.27 sec
  • Time spent going through chests: 10.0 sec Healing
  • Time spent healing injured Survivors: 15.0 sec
  • Time spent being healed by others: 15.0 sec
  • Self-healing time after knockdown: 30.0 sec Others
  • Duration of footprint: 4.0 sec
  • Duration of speed boost after being hit: 2.0 sec
  • Duration of struggle while being held up: 16.0 sec
  • Rocket Chair countdown time: 60.0 sec
  • Time spent being rescued from Rocket Chairs: 1.0 sec

Concept / Design Notes

Design Notes

Debuff của eli clark có giới hạn bao nhiêu năm 2024

People think of prophets as mysterious women, reminiscent of g*psies, but the design attempts have not worked well. So we changed to a more casual look and designed a person who lived alone away from the crowd. Our clothes wrapped in uncut fabrics reflect this more than our social clothes. Owls have different meanings in mythology around the world. We chose the symbol of wisdom in Greek mythology to match the prophet's profession.

Beta Development Notes

Debuff của eli clark có giới hạn bao nhiêu năm 2024

Fortune teller outfit → Seer. I thought this draft was discarded before, but it was dug out and iterated later? The character added in the mid-term originally brought a little owl representing wisdom, which also has a hairstyle setting.

Change Log

November 2nd, 2023

  • Nerf: When the Owl blocks a Hunter's attack on a teammate, the Hunter's attack recovery speed increases by 30%.

Trivia

  • Eli's Chinese name was originally mistranslated to Anna Gilman. This led to the belief that he was related to the Priestess, which is untrue.
  • The design on Eli's blindfold, an ouroboros, symbolizes the infinite cycle of birth and death. Eli's owl also has the same marking on its forehead.
  • Eli's owl is likely either an Eurasian Eagle-Owl or a Great Horned Owl.
  • He is 1 of only 4 characters to be accompanied by an animal in matches alongside Murro, Victor Grantz, and Ann. He was the first character with an animal companion to be released.
  • During the hourly fireworks show for the Spring Festival 2020 event, Eli was one of only two Survivors who the fireworks would not appear for, with the other being The Mind's Eye.
  • Not only does Eli have an full hair model, but he has eyes modelled underneath some of his costumes, too. His hair is shown in his Dynamic Portrait.
  • His eyes are shown to be dark blue in his official plush when the blindfold is removed.
  • He appears in all three episodes of the stage play series produced in Japan. He was played by Chiba Mizuki, who also performed theme songs for all three episodes. His theme song for the first episode, Diagnosis, has been used at other events unrelated to the stage play. He recorded a version of it in Chinese as well. He is one of the featured characters in the third episode, alongside Mary. His Lunar Phase costume appears in the mirror world of that episode, and his Night Owl costume appears in the second episode.
  • According to the Official Identity V Museum he is 176 cm tall (5'9).

References

  • https://youtu.be/e-oNA3rz9nE?list=PLBpTxOAFNf-8nHqF_qfDoR6b63TwP_TP6 (Video introduction on the Seer, Eli Clark)
  • Age from the official Art Reference Book
  • As the In-Game Voice. Website confirming voice actor - https://zh.moegirl.org.cn/%E5%AD%9F%E7%A5%A5%E9%BE%99 In the Sweets Paradise Butler's Café video, in the E-DINER Flower Party video and as "Noir" in his Trailer, in Comiket 102 Live 2D & Promotional Video