The elder scrolls v skyrim review năm 2024

The fact that a game stuffed with hundreds of hours of content runs so well on a mobile video game console is nothing short of amazing. On its own, Skyrim is a phenomenal game and now I don’t have to be stuck on the couch or on my computer. I can play it wherever and whenever I want. What a time to be alive.

While in some aspects the Switch version shows its age with dated graphics and stiff animations, it’s so easy to look past when there’s a vast world in your view with the sense of discovery around every corner.

Absolutely legendary game with a lot of quests and a lot of ways to role play. Absolutely recommend to everyone.

He empezado a jugar por primera vez en Noviembre 2023 a este juego y tras 20 horas se mantiene en 10/10.

A great addition that makes sense mostly if you plan to play on the go. If you think you'll play Skyrim mostly at home get it for a different platform.

Overall, I’m more than impressed with Iron Galaxy and Bethesda’s work on Skyrim for Switch. If you’ve never played Skyrim before, now is a great time to get into it. Skyrim on Switch is the only version that you can take to Starbucks for an Americano to the knee and it is quite an accomplishment.

This is an old game on a new system; I can't recommend it at full price even with the DLC. Besides, the best way to play is still on PC with mods. Even with the bonus of on-the-go, I can't go back to a modless version now. Oh, and the combat is still incredibly cumbersome, even more dated than the graphics...I give the game a Hold.

It's Skyrim...for Nintendo Switch. Are there some additions? Sure, but nothing that changes that core experience. And that core experience is what you're getting, but with the ability to take it wherever, whenever. If that is worth $60 to you then this is a must-buy.

The magic that is Skyrim is definitely still there after all these years. However, the bugs, old animations and repetitive quests are showing even more than before. There is still a beautiful world out there though, that is ready to be explored.

Factions. Side quests. And. Characters. All amazing

If it wasn't for the bugs, this would be pretty good. I'm not much of an open world guy, but I'm trying to be fair to this game while setting my personal preferences aside.

Great port **** game. Skyrim is one of the most played games for a reason. Its endlessly customizable and a blast. My issue with this port is that it still has many glitches from the original release. I thought maybe they would've patched out the more annoying ones. It has crashed twice on me.

Without mods 4/10, with mods 10/10. Check out ****. Im hyped for

The game of Skyrim is easily a 9 or 10. It's arguably the best open-world RPG ever made and it has the sales numbers to prove it. Instant classic, and one my personal favorite games of all time. I've sunk countless hours into it.... ....on PC and the Xbox One. Those versions, particularly PC, epitomize Skyrim's greatness. The Switch version, while obviously the same great game, suffers from two problems that make it virtually unplayable: horrifying input lag and poor framerate. The latter simply makes the Switch version seem graphically inferior compared to the power of the other platforms. The former though...absolutely terrible. I couldn't believe how bad the lag was even with the Switch not docked. I would guess it's around 80-100ms, maybe more. Simply looking at items on the ground to pick them up was difficult, let alone trying to hit a moving target with a bow or spell. I will say this is with a cartridge version; I can't speak for digital. But I returned that cartridge version after less than an hour of suffering. Skyrim is an amazing game and I really, really, really wanted to love it on the Switch. But the devastating input lag, poor framerate and graphical inferiority just ruin it on the Switch. Again, I love Skyrim and I definitely love the Switch, but this iteration of Skyrim is so rough around the edges it cuts your freaking hands. I wholeheartedly recommend both Skyrim and the Switch, but stay far away from Skyrim on the Switch.

Summary Skyrim Special Edition brings the epic fantasy to life in detail. The Special Edition includes the game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more.

The Elder Scrolls V: Skyrim is a sprawling open-world RPG to be reckoned with, even five years after its initial release. The world is overwhelmingly massive, and is chock full of monsters to slay, quests to undertake, dungeons to raid, and beautiful vistas to take in. Skyrim Special Edition improves the visuals, and makes the jump to 64-bit architecture, resulting in a slightly prettier and more stable video game than the original release. Unfortunately, Bethesda, the game's developer, made zero changes to the gameplay, interface, or presentation, so the same wonky AI, wooden NPCs, and laughable animations also appear in this game. To complicate matters, the 64-bit jump means that many of the complex, script-heavy mods created for the original release don't work in Skyrim Special Edition, leaving PC players with essentially a prettier version of the base game. Make no mistake: Skyrim is a great game, but it is probably not worth buying a second time; at least not until the mod community catches up.

Dragon Slaying

You are Dragonborn, a person born with the soul and power of a mythical dragon. The destructive dragon Alduin has returned to the mortal realm with a host of dragons in tow, and the realm of Skyrim finds itself in grave danger. This is the canvas on which you draw your adventures. After the introduction, you are free to explore the realm, slay dragons, raid crypts and dungeons, or take on more malevolent roles, as you so choose. Regardless of your path, you'll be fighting, exploring, and interacting with NPCs during your travels. Not only is Skyrim dauntingly massive on its own, but this Special Edition also incorporates the previously released DLC, so the vampire-hunting Dawnguard, home-crafting Hearthfire, and ashen wastes of Dragonborn are part of the package.

Skyrim Special Edition's combat is fairly simplistic, but offers just enough meat to sink your teeth into. Each weapon type has light and heavy attacks that you use to chip away at your opponent's health. You can block attacks to deflect incoming damage, or parry an incoming attack to open your opponent and deal critical damage. Magic is equipped much like weapons, and you can cast an array of destructive spells to destroy foes. Particular magic types, such as illusion and restoration spells, are used to supplement your offensive skills. The character-building RPG mechanics are what give the simple combat its depth, and it is through leveling that I had the most fun in Skyrim's realm.

Like the original game, Skyrim Special Edition lets you build your character based on your own play style. If you make liberal use of archery, for example, you earn levels toward that field, which in turn nets you proficiency points. You then use these points to purchase more perks and enhancements for that skill. Once you level archery to 20, for example, you can unlock a perk that lets your arrows do critical damage to enemies that are unaware of your presence. Skyrim Special Edition offers 18 skill types to develop, including Lock Picking, Two-Handed Weaponry, and Destructive Sorcery. Not all skill types are offensive; Blacksmithing, Equipment Enchanting, and Alchemy are essentially support skills that are used to create useful equipment or items. Nonetheless, Skyrim Special Edition lets you develop your character very naturally and accommodates a wide variety of play styles, so it's easy to immerse yourself and build your character in whatever way you see fit.

As you explore, hunt, and murder your way across the game world, you come across NPCs and guilds offering work that befits a draconic warrior. The quality of these quests runs the gamut, from enjoyable to utterly tedious, depending on how you play your game. You will, of course, fetch random items, slaughter wildlife, and kill targets, which is standard fare in open-world RPGs. Most campaign and guild quests usher you towards the game's many dungeons to explore. As I thoroughly enjoy dungeon crawling, I have no qualms with this. Dungeons in Skyrim are labyrinthine, and are filled with loot to snatch up and pawn off, or dangerous boss monsters to strike down. Skyrim's quests are varied enough that you can easily find a few to enjoy as you play through the game.

Perhaps the oddest abilities at your disposal are Dragon Shouts, unique draconic spells that only dragons and the Dragonborn can use. You earn these by learning Words of Power hidden in shrines within dungeons. Once you acquire one, you must slay a dragon and absorb its soul to unlock the skill. Many Shouts are unique and interesting, but many are not very practical.

For example, Slow Time is a great Shout, as it slows down times for about fifteen seconds. You can even extend the duration of this effect with the right potions and perks, making it doubly useful. And Marked for Death is grossly overpowered, as it cripples your opponent's defense and damages them over time. On the other hand, I never utilized the animal-taming Shouts much, or the Shout that makes your enemies flee. The fire and ice-breathing Shouts are also seemingly useless compared to the others. Unlike spells, Shouts have their own unique cool down gauge, so you can use them to supplement your normal offensive skills.

The elder scrolls v skyrim review năm 2024

Simulation Vs. Convenience

My previous experience with the Elder Scrolls series was with The Elder Scrolls III: Morrowind, a title that's part of the delightful Elder Scrolls Anthology. I appreciated Morrowind's rich and alien realm, and how the developers sought to make it every bit as immersive and sim-like as possible. I loved that I had to follow directions to find key NPCs and learn where I needed to go. Reading road signs and getting lost was part of the experience. I had to make use of caravan transport to fast-travel between regions, which gave me a logical, in-game explanation for how NPCs and my own character got around. On the flip side, virtually every action in Morrowind is heavily stat dependent, so it plays more like a tabletop RPG presented in a first-person perspective. Basic combat became a chore, and my own ignorance on the leveling system compounded this until I couldn't bear to play the game anymore.

Curiously, Skyrim feels like a step away from the, at times, overwhelming RPG aspects of Morrowind. You can fight effectively with any weapon you pick up, and statistical dice rolls no longer determine enemy evasion: In Skyrim, if you swing at a rat, you're going to hit the rat. NPCs don't give you detailed directions any more; instead, a black and white marker highlights exactly where you need to travel. You can fast-travel to any place you've been to, which trumps any other method of in-game travel.

It's clear that these changes were made so that Skyrim would be more accessible to general audiences, but at the same time it feels like the more immersive RPG-elements were thrown on the chopping block to do so. I love that Skyrim's combat is not nearly as stat-driven as Morrowind's combat, but the streamlined quest directions and bold arrow markers make me wish that the game did a little less handholding.

Cracks in the Façade

Bethesda has made no real changes to the base game aside from the new visual flourish. Water is much prettier than the shimmering pools of snot in the original Skyrim, for example. Occlusion is more noticeable, so rain and snow won't fall through overhangs. Z-fighting, the ugly texture flickering that often affected distant mountains and surfaces in the original game, is no longer an issue, either.

These are all nice improvements, but I would have liked to see more beyond visual tweaks. Menu scrolling is still a tedious chore, so a better user interface would have been welcome. Likewise, improved animations would have enhanced the Skyrim experience, since characters and combat look rudimentary at best, especially when you shift into third-person view.

The stupid AI, and wooden voice work, which might have been charming five years back, is highly irritating today. Why do NPCs with families and businesses, armed with little more than a table knife, opt to fight a dragon rather than flee to their home? This is especially awkward because cities have guards meant to protect citizens. Likewise, why do the guards that revere my Dragonborn status at one moment, patronize me the next? Mods may have addressed many of the issues of the base game, but considering Bethesda's long-standing relationship with the mod community, I thought the company would duplicate the improvements made by said community, rather than just offering the same game again with a new coat of paint.

On a related note, Skyrim Special Edition offers mod support, but there is one key issue that needs to be addressed. The game's move to a 64-bit architecture means that the more complex, script-heavy mods that became popular with the original title are trickier to develop this time around. In fact, Skyrim Script Editor, a crucial program for creating advanced mods, has not yet been updated to accommodate Skyrim Special Edition—and it may be a long time before it is. This limits the mods to simpler graphical enhancements, so the lack of the useful game-altering mods from the original Skyrim release might be a deal breaker for some. For example, the SkyUI mod radically improved Skyrim's default user interface by rearranging gear and items, adding new icons, and even adding a search function. But because SkyUI requires the use of Skyrim Script Editor, this mod is incompatible with Skyrim Special Edition at the moment.

The elder scrolls v skyrim review năm 2024

Performance and Fidelity

Skyrim Special Edition ran quite well on my Nvidia GeForce GTX 970-powered rig, although I have read on PC gaming forums that users are experiencing crippling performance related to the in-game Vsync option. Perhaps I lucked out in this regard, but I've played Skyrim Special edition at 1080p resolution—using a combination of Ultra and High settings—and enjoyed 60 frames-per-second sessions, with the occasional drop to 40 frames per second. The only performance issue I've experienced is the occasional stutter, but this doesn't happen often enough for me to be concerned.

The game offers numerous adjustable graphics settings, including shadow quality and distance, god rays quality, ambient occlusion, and various depth of field sliders, so you can tweak the game to run as optimally as possible. Bethesda also improved the water effects, snow shaders, and particle effects to make Skyrim Special Edition's environments pop. The move to 64-bit architecture results in a more stable and snappier game overall. The game makes heavier use of bloom and anti-aliasing, though Bethesda went overboard with these features; the in-game textures are better than the original game's, but they look much too soft, as if the game is being displayed through a Vaseline filter.

As a Steam game, Skyrim Special Edition supports Steam Cloud Saves and Steam Achievements.

A Grand Adventure for Newcomers

Skyrim Special Edition is basically the original Skyrim with a fresh coat of paint. If you already own the first release game, there isn't much incentive to make the jump, because in all likelihood you have already modified the original game to run as well, or better, than this game. But if you skipped out on the DLC, or missed the boat entirely, Skyrim SE is a great RPG that is well worth picking up.

Is The Elder Scrolls 5 Skyrim good?

Skyrim is the largest, and most compelling work that I've had the opportunity to play this year. It's engaging, engrossing, and will take over your gaming life for many months to come. Not only is Skyrim among the best that 2011 has to offer, but for me, this is, without hesitation, the Game of the Year.

Why is Skyrim still so good?

But whether it's the game's inherent fluidity in character progression, the lore of The Elder Scrolls' various races and world history akin to J.R.R. Tolkien's The Lord of the Rings, or its extensive catalog of mods, Skyrim is a uniquely immersive and liberating experience.

Should I play Skyrim or Elder Scrolls?

However, if you are not into the lonely atmosphere of the gameplay in Skyrim, choose The Elder Scrolls Online. With other players, you will experience an exciting adventure full of various quests, pleasant crafting, PvP gameplay, and dozens of great bosses, mounts, and DLCs.

Is The Elder Scrolls Skyrim easy to play?

Skyrim isn't a hard game by any means, even if the beginning can feel a bit rough with enemies that can send the player flying. Over time, players who gain levels and equipment will start trivializing most of the challenges in the game.